Clash of Netflix

An integrated campaign focused on the ultimate crossover where gaming invades streaming.


Tackling the Young Ones, One Show Brief for Clash >

Recognition

Young Ones, One Show - Student Client Pitch: Winner
Young Ones, One Show - Bronze, Clash of Clans: Integrated Campaign
Young Ones, One Show - Merit x3: Creative Use of AI, Gaming, Interactive, Online, & Mobile

In a world where people default to comfort and familiarity, how do you make the Clash of Clans Netflix series feel as binge-worthy and unmissable as the shows audiences already love, before they’ve watched a single episode?

Two worlds collide. Clash of Clans will launch its Netflix series the only way it knows how: by raiding Netflix itself. The campaign hijacked the platform’s biggest shows across culture, social, and even the Netflix experience. Until Netflix struck back inside the game.

Role & Scope: Art Direction, AI Design, Motion Designer
Team: Thalia Merino and Vashtie Persaud
Tools: Figma, After Effects, Photoshop, Nano Banana (Gemini), Reve AI, Weavy AI
Duration: 12 Weeks

Clash of Netflix

An integrated campaign focused on the ultimate crossover where gaming invades streaming.


Tackling the Young Ones, One Show Brief for Clash >

Recognition

Young Ones, One Show - Student Client Pitch: Winner
Young Ones, One Show - Bronze, Clash of Clans: Integrated Campaign
Young Ones, One Show - Merit x3: Creative Use of AI, Gaming, Interactive, Online, & Mobile

In a world where people default to comfort and familiarity, how do you make the Clash of Clans Netflix series feel as binge-worthy and unmissable as the shows audiences already love, before they’ve watched a single episode?

Two worlds collide. Clash of Clans will launch its Netflix series the only way it knows how: by raiding Netflix itself. The campaign hijacked the platform’s biggest shows across culture, social, and even the Netflix experience. Until Netflix struck back inside the game.

Role & Scope: Art Direction, AI Design, Motion Designer
Team: Thalia Merino and Vashtie Persaud
Tools: Figma, After Effects, Photoshop, Nano Banana (Gemini), Reve AI, Weavy AI
Duration: 12 Weeks

CAse study

Behind-The-Scenes & Workflow - Edited By Vashtie Persaud

Insight
Default to Comfort

Under stress and faced with content overload (decision fatigue), people gravitate toward familiar, trusted worlds that offer emotional relief, whether that’s a beloved TV show or a favorite game.

With 75% of players using gaming and 55% of viewers using TV to relieve stress, audiences seek content that both comforts and distracts, making it difficult for new series to break through without a familiar hook.

Roll-Out Plan
Including the media channels

OOH
Parodying Netflix’s most popular shows, we hijacked familiar worlds with chaotic Clash characters. Hooking audiences with the comfort of what they know, then surprising them with the game.

Social Media

The campaign jumped online by taking over the accounts of hit shows like Stranger ThingsWednesday, and Bridgerton.


Fans scrolling their feeds were suddenly confronted with Clash of Clans characters bursting into familiar scenes. It brings together the worlds they love, amplifies awareness, and makes the game feel culturally unavoidable.

Interactive

The boldest strike: raiding Netflix itself. Users expecting their usual recommendations were met with Clash character icons, playful parodies, and chaotic in-game energy. It turned routine scrolling into an interactive battlefield.


By hijacking the homescreen, we intercepted audiences at the moment of their binge. Here, familiar shows became the stage for chaos and allowed for the experience of the series before it even premiered.

Gaming Experience

Netflix’s biggest shows joined the battle: Their characters appeared in loading screens, map layouts were redesigned, and limited-edition hero skins let players fight alongside them.


By bringing Netflix into the game, the crossover turned fans into active participants, making the series playable and immersive. This fully merges gaming and binge culture.

Physical Collectables
Only true loyal fans would go to extremes to get this limited-edition figure of their favorite character in CLASH style. How far would you go?

The KPIs
Social Impressions, In-Game Engagement, and Brand impact

  1. The total impressions, engagements, shares, audience sentiment, virality, and earned media coverage across platforms.

  2. The amount of hero skins unlocked, map exploration completed, player participation, session length, and player return/retention lift.

  3. The traffic and click-throughs from OOH/Social, video completion, and overall engagement across Netflix and in-game features. Also, shift in brand perception, intent to watch the series, and association of Clash with binge-worthy, culturally relevant content.

Takeaways
Understanding our Audience, Iteration, and AI Workflow

  1. By immersing ourselves in the psychology of gamers and binge-watchers, we identified a core problem and used this to guide every strategic and creative choice.

  2. Staying open to feedback and presenting our ideas prevented attachment to single sparks, ensuring the final execution was stronger and that if someone unfamiliar understood it, then the real audience would too.

  3. While AI accelerated content creation and unlocked concepts that wouldn’t be possible manually, it also reinforced the fact that real animators and artists are essential to bring ideas fully to life.